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	<title>visioneros.com &#187; 3D design</title>
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		<title>InWorldz a New Virtual 3D Grid</title>
		<link>http://www.visioneros.com/2010/09/30/768/</link>
		<comments>http://www.visioneros.com/2010/09/30/768/#comments</comments>
		<pubDate>Fri, 01 Oct 2010 05:38:34 +0000</pubDate>
		<dc:creator>asarapi</dc:creator>
				<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[3D design]]></category>
		<category><![CDATA[Inwordz]]></category>
		<category><![CDATA[OpenSim]]></category>
		<category><![CDATA[Second Life]]></category>
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		<description><![CDATA[I wanted to do a quick update to my Aug 25 &#8220;Virtual 3D Alternatives&#8230;&#8221; post. While visiting the Korea sim in Second Life, I overheard a girl talking about a new grid called &#8220;Inworldz&#8221; which started based on the OpenSim software, buy have now moved past this and are becoming closer to Second Life standards. [...]]]></description>
			<content:encoded><![CDATA[<p>I wanted to do a quick update to my <strong><a href="http://www.visioneros.com/2010/08/25/opensimulator-and-osgrid-virtual-world-alternatives/">Aug 25 &#8220;Virtual 3D Alternatives&#8230;&#8221;</a></strong> post.  While visiting the Korea sim in <a href="http://secondlife.com/"><strong>Second Life</strong></a>, I overheard a girl talking about a new grid called &#8220;<a href="http://inworldz.com"><strong>Inworldz</strong></a>&#8221; which started based on the <a href="http://opensimulator.org/"><strong>OpenSim</strong></a> software, buy have now moved past this and are becoming closer to <a href="http://secondlife.com/"><strong>Second Life</strong></a> standards.  </p>
<p>Inwordz Website:   <a href="http://inworldz.com/"><strong>http://inworldz.com</strong></a><br />
<div class="wp-caption alignnone" style="width: 473px"><a href="http://inworldz.com/"><img alt="InWorldz Home Page" src="http://www.visioneros.com/images/inwordz_website.jpg" title="InWorldz Home Page" width="463" height="364" /></a><p class="wp-caption-text">InWorldz Where your dreams are our vision!</p></div></p>
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		<title>To AV or not to AV&#8230;</title>
		<link>http://www.visioneros.com/2008/09/11/to-av-or-not-to-av/</link>
		<comments>http://www.visioneros.com/2008/09/11/to-av-or-not-to-av/#comments</comments>
		<pubDate>Thu, 11 Sep 2008 07:37:51 +0000</pubDate>
		<dc:creator>asarapi</dc:creator>
				<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[3D design]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[linden]]></category>
		<category><![CDATA[virtual world]]></category>

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		<description><![CDATA[I&#8217;ve been thinking about whether to invest more serious time in Second Life® virtual world as a potential source on income.  I do love creating things and exploring other designers works.   But, coming up with the monthly land tier payment is stressful when your trying to be imaginative, and of course, running a successful [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been thinking about whether to invest more serious time in <a href="http://secondlife.com/">Second Life®</a> virtual world as a potential source on income.  I do love creating things and exploring other designers works.   But, coming up with the monthly land tier payment is stressful when your trying to be imaginative, and of course, running a successful virtual store is a entirely different ball game.   I do think, however, that focusing on creating quality products and a decent inventory during any of my &#8220;artistic &amp; recreational&#8221; time, could eventually lead to creative financial independence.</p>
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